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OpenGL Functionality in Goblin XNA

Lighting, Material and Transformation Functionalities 
The basic functionalities of how Light is seen on an object when the direction and type of light changes,
the texture and shiness of material varying depending upon the change in the values of the diffuse, specular parameters and how the World space changes with respect to change in camera position and field of View is show in this basic tutorial.
OpenGL Functionality in Goblin XNA
Published:

OpenGL Functionality in Goblin XNA

Basic functionalities like lighting, matirial , camera changes of openGL in GoblinXNA.

Published: